![]() Now, before you point it out, those text tabs look pretty substantial in that screen shot, but only because I made the game window a manageable size (~1500 x 1100) rather than the full native size of my monitor (3440 x 1440) just to keep the screen shot from being enormous and completely illegible when scaled down to 600 pixels wide to fit into the column width of the blog. Little tabs showing up at the bottom of the screen The UI though, the flip side of it being happy to use up all my screen real estate is that it outputs the information you need in tiny text in windows and tabs that appear at the lower edge of the window, which is easy glance past on a large screen monitor. The first stumble for me is getting used to shift-enter to end a turn, rather than having to mouse around to find the end turn button on the left side info bar. You can play on Linux as well, which means the UI has to stay at a somewhat primitive level of development when it comes to giving feedback to the user. ![]() ![]() Any open source project will end up with the “good enough” issue or compromises in UI to be able to support things as widely as possible. How it plays though… well, you have to get used to it. And it looks decent enough, with its own home grown tile set and units that are different from the original games but similar enough to not take too much guess work to figure out. It plays like the early Civ titles for the most part. You’ve probably seen a situation like this beforeĪs I noted, it is up to date in a lot of way and can, for example, expand to use all the real estate that my 34″ monitor has to offer.
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